In the 2020 edition of the Game Developers Conference annual survey, 33 percent of developers said that they'd experienced a game delay due to the early months of the Covid-19 pandemic and the shift to working from home. The hits kept coming throughout the year, affecting big games like Halo Infinite and Far Cry 6. Even the rigorously on-time Final Fantasy 14 had to push back an update. So it's not too surprising that this year's GDC survey of more than 3,000 game developers shows that nearly half have now experienced a pandemic delay.
In 2021, 44 percent of respondents said their game has been delayed due to Covid-19, citing a variety of reasons. Some developers mentioned the complications of dealing with kids and work-life balance while working from home. Others mentioned working remotely has made it harder to collaborate. "COVID basically disrupted our communications and work rhythm," wrote one developer.
Others cited the technical challenges in working from home. "It’s hard to adapt dev testing and development from home when you need a good internet connection and dev kits that work only via VPN due to 1st Party Partners not accounting for easy ways of facilitating work from home," wrote one of the respondents.
Despite the delays, 66 percent of developers say their productivity has improved or stayed the same, versus 32 percent who said it has somewhat or greatly decreased. Some appreciated the solitude or time-saving of not having to commute. Some cited the fatigue of virtual meetings and not having a focused work environment, but I think this one sums it up nicely:
Hopefully by 2022's survey, Covid-19 delays will no longer be a relevant topic.
In the 2020 edition of the Game Developers Conference annual survey, 33 percent of developers said that they'd experienced a game delay due to the early months of the Covid-19 pandemic and the shift to working from home. The hits kept coming throughout the year, affecting big games like Halo Infinite and Far Cry 6. Even the rigorously on-time Final Fantasy 14 had to push back an update. So it's not too surprising that this year's GDC survey of more than 3,000 game developers shows that nearly half have now experienced a pandemic delay.
In 2021, 44 percent of respondents said their game has been delayed due to Covid-19, citing a variety of reasons. Some developers mentioned the complications of dealing with kids and work-life balance while working from home. Others mentioned working remotely has made it harder to collaborate. "COVID basically disrupted our communications and work rhythm," wrote one developer.
Others cited the technical challenges in working from home. "It’s hard to adapt dev testing and development from home when you need a good internet connection and dev kits that work only via VPN due to 1st Party Partners not accounting for easy ways of facilitating work from home," wrote one of the respondents.
Despite the delays, 66 percent of developers say their productivity has improved or stayed the same, versus 32 percent who said it has somewhat or greatly decreased. Some appreciated the solitude or time-saving of not having to commute. Some cited the fatigue of virtual meetings and not having a focused work environment, but I think this one sums it up nicely:
- D&D game Solasta: Crown of the Magister will exit Early Access with its next update Its almost ready to level-up and hit 1.0.
- When my kids were little, I’d proudly parade them through Target, the grocery store and the mall, always conscious of how others would stare at us
- Though the imagined of faculty is likely to be terrifying for virtually any highschool senior, youll find techniques to provide your
- CNN will soon launch Royal News, a weekly newsletter bringing you the inside track on the royal family, what they are up to in public and whats happening