Slated to launch later this year, Visual Concepts' WWE 2K22 has a lot to prove. Its predecessor, WWE 2K20, was looked on by many as one of the worst games of 2019, with the title suffering from severe bugs, crashes, and other technical issues. The team even had to cancel last year's iteration of the annual franchise so it could ensure it had ample time to course-correct the series.
It seems Visual Concepts wants to prove to fans that its latest attempt will be a vastly different game, revealing today on Twitter that it intends to launch a series of behind-the-scenes dev diaries based on the franchise's newest entry. The announcement was made by long-time WWE 2K Creative Director Lynell Jinks, who revealed that fans can look forward to plenty of future updates on the game's official social media channels.
While fans of the series are used to seeing Jinks talk about WWE 2K games prior to release, he promises that he'll be "bringing [his] crew" with him this time, offering a deeper insight into the development process of the upcoming title. The short announcement hints at what players might see throughout these diaries, including the team 3D scanning WWE legend Ric Flair, using motion capture to render in-ring moves, and designing the animations for wrestlers' entrances.
It's sure to be an interesting look at the design process behind the upcoming wrestling game. As for when players can expect to hear more, Jinks isn't too specific, although he does mention that players can expect to see a lot of behind-the-scenes content going forward. He advises fans to follow the WWE 2K22 social media account to ensure they don't miss any of the updates when they launch in the coming weeks.
WWE 2K22 was officially announced at Wrestlemania 37 last month, debuting with a brief announcement trailer. The footage primarily focused on WWE legend Rey Mysterio, showing off his new render in the game as well as a brief snippet of a match-up with fellow superstar Cesaro. The short trailer didn't provide many details on what to expect from the follow-up, although it did suggest that a visual upgrade could be in store.
No release date has currently been announced but, taking previous entries into account, it's wise to imagine it'll probably launch this Fall. The studio is sure to ramp up coverage in the months to come, with it tending to reveal the roster and other facts during the Summer prior to release.
In WWE SmackDown! vs. Raw 2006, wrestling fans were introduced to General Manager mode. Instead of focusing on in-ring action, General Manager mode allowed players to take on the General Manager role for the Raw and SmackDown brands, drafting superstars, booking matches, managing contracts, and handling other issues with the ultimate goal of becoming the General Manager of the Year.
General Manager mode proved popular enough that it appeared yet again in SmackDown vs. Raw 2007 and made its final appearance in WWE SmackDown vs. Raw 2008. While SmackDown vs. Raw 2008 received generally mixed reviews when compared to other games in the series, it did receive some praise for its GM Mode, which made numerous improvements when compared to previous iterations of the feature.
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