RiMS Racing has revealed a first look at its gameplay with a new trailer. The new motorcycle racing simulator game features highly realistic graphics, and promises a deep and intricate level of customization.
Published by Nacon and developed by RaceWard Studio, RiMS Racing was initially revealed with an announcement trailer just last month. The first trailer showed the upcoming title's impressive photorealistic graphics, but this new trailer is the first time gamers will get a look at its actual gameplay.
Posted via Nacon's official YouTube channel, the minute-long video shows fans what getting behind the wheel of one of the 200+ horsepower motorbikes will actually look like. The footage starts with a group of racers at the starting line, where they quickly take off into a high-speed competition to get out in front of the pack. The trailer showcases the in-development game from a variety of angles, potentially indicating a toggle ability for RiMS Racing's camera. The game boasts realistic physics, iconic real-world tracks, and over 500 fully licensed components. Players will be able to apply their knowledge on the fly via the Motorbike Status Check, which allows for real-time analysis of the bike's status and performance.
Coming from the same publisher as WRC, RiMS Racing looks like it should be another stellar addition for gamers into the realistic racing genre, with tuning and part customization a huge aspect of the real-life motorcycle racing scene. However, it's far from the only upcoming racing title this year. Racing fans have plenty to look forward to this summer, as indie game Art of Rally is also expected to launch around the same time.
EA's been in a strange place the last few years, with its premier non-sports titles ending up on the backfoot compared to similar titles. Battlefield 5's disappointment made way for games like Call of Duty: Modern Warfare, and now Black Ops Cold War, at the mainstream first-person shooters. Need for Speed has been supplanted by simulatory and arcade-like experiences such as Forza Horizon or Dirt 5. Ironically enough, EA even acquired Codemasters to expand its racing catalogue beyond just Need for Speed. Yet, while Codemasters will continue with its own independent racing projects, Need for Speed's developer will assist in Battlefield development this year.
As EA and DICE prepare a grand return for Battlefield this fall, the publisher has also tapped Criterion Games to assist with supplemental development on Battlefield. Set to debut this fall, Battlefield 6 (or whatever the next entry is named) presumably aims to reignite the franchise after Battlefield 5's troubled release. Criterion, being the main developer of the Need for Speed series, has had to delay this year's entry to 2022 because of Battlefield's development. If anything, devoting more development time to Need for Speed can only benefit the franchise, which has struggled with relevancy for nearly a decade.
Even if both the Battlefield and Need for Speed franchises are primed for a comeback during this new console generation, Battlefield already has the advantage. Unlike EA's iconic racing series, Battlefield's had a minor misstep in an otherwise very successful tenure as EA's flagship first-person shooter. Battlefield 5 is only a relatively recent failure in the wake of successful entries like Battlefield 1, Battlefield 4, Battlefield 3, and even Bad Company 2. Battlefield's redemption arc, so to speak, isn't a long time coming. Battlefield 5 was relatively slow on the uptake when it came to balance changes and post-launch content, something the next game presumably won't repeat.
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