Resident Evil Village features a number of items that players may overlook, as they are not directly tied to the main progression of the game. Little side quests that could be easily missed if a player is too focused on the next main objective. In Resident Evil Village, one of these side quests is acquiring the Maestro's Collection, found inside the luthier's house on the west side of the village hub.
The Maestro's Collection features a Steel Hraesvelgr treasure and either a magazine upgrade for the sniper rifle, or 10,000 Lei if the player already purchased the magazine upgrade from The Duke. While this may not be as essential a pickup as Moreau's Hidden Weapon (aka the Magnum), it doesn't take too much time for players to acquire the Maestro's Collection. A little extra Lei in the pocket is always a good thing, and extra bullets for the sniper rifle will certainly help taking out those pesky flying Samca enemies.
The first part of this side quest involves picking up the luthier's key, as it is his house that players need to get into. A note tacked onto the door of the luthier's house indicates the key is being held by the Beneviento's gardener.
With the Luthier's Key in hand, players can return to the village and make their way to the luthier's house on the west side of town. Or they can stick around and attempt the second of the four labyrinth puzzles found in Resident Evil Village.
One More Piece of the Puzzle
Once inside the luthier's house, players will find a locked cabinet that needs a code to unlock it. Thankfully, that code can be found in the house, and doesn't involve any jump scares. Unlike the code for the workshop combination lock, which can give players an unexpected fright.
The luthier has left a note on his workbench saying that he will never forget his daughter's fifth birthday, and if players search the house, they will find a drawing that seems to depict that day. The hand-drawn piece of art hangs in the kitchen of the home, and has the date 27-09-17 on it which is the code to unlock the cabinet. Players can then claim their loot, and continue on their way.
Once players hit research level 3, they'll notice a lost Deerling over to their right in the second foggy area. They'll need to illuminate the nearby Crystablooms to guide the Pokemon along the course, although should only hit the one at the back when they reach the alcove with two Crystablooms. If done correctly, Deerling will be reunited with Sawsbuck and the pair will run ahead and open up a new path to the right of the default route. After this, scanning the area will allow players to take the route whenever they please.
Players can visit the private beach in both versions of the Blushing Beach course without needing to increase their research level. To do so, they'll simply need to perform a scan shortly after passing through the stone archway near where the sleeping Exeggutor blocks their path during the day.
uch like the one found at Blushing Beach, Maricopia Reef's alternate route is accessible from the get go. To gain access to it, players will need to perform a scan in the area between the whirlpool and the section at the end of the course.
Once players have reached research level 2 and unlocked the pink Illumina Orbs by photographing the glowing Frillish, they'll come across a Clawitzer near the beginning of the course. Hitting it with an Illumina Orb will cause it to destroy a boulder that had been blocking a nearby tunnel and this grants access to the undersea cave. From here on out, players will be able to perform a scan to revisit the cave whenever they return to the course.
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