Whenever a Vanguard charges, their shields are fully-restored, ensuring they'll face their enemies with good protection. This feature works with Barrier and the Vanguard's combat skills to make the class virtually un-killable if built, equipped, and used well. Lowering the cooldown on Charge is essential for this build, allowing the Vanguard to escape from dangerous situations by charging a distant enemy, instantly refreshing their shields.
It's this synergy between Combat and Biotics that makes the Vanguard the best of both worlds. Charging forward to cut through enemies with a mix of Biotic powers, Shotgun blasts, and melee attacks, the Vanguar
d is the ultimate class for any player that wants to experience a unique, high-adrenaline playstyle in Mass Effect: Legendary Edition.
Oddworld: Soulstorm, one of this months PlayStation Plus titles, is the newest installment in the over 20-year old series. The game fully reimagines one of the franchise's most beloved entries, Oddworld: Abe's Exoddus, in one of the most ambitious games developer Oddworld Inhabitants has ever made.
For the release of one of the most exciting titles in the long-running platformer franchise's history, Game Rant recently caught up with Oddworld series creator Lorne Lanning and executive producer Bennie Terry III to discuss the franchise's unique approach to video game storytelling, how modern technology influences the developer, the future of Oddworld, and more. The following transcript has been edited for clarity and brevity.
GR: How did you decide on remaking Abe's Exoddus? Was it something that felt natural after New n' Tasty or did you feel there was unfinished business there?
Lanning: What happened was, we've been slowly growing our self-published business. It started in 2008 when Steam became viable, and titles from way back when like Abe's Oddysee started selling [there.] We didn't expect that the appetite and love would be there that many years on a title. So that allowed us to start to accumulate some revenue reserves. So we started looking at our library and thinking "What can we do?" And that's the brutal, honest truth of it, "What can we afford to do? Well, what if we did Stranger's Wrath HD and brought it to the PS3?" And those things got to a point where New n' Tasty exceeded our expectations a bit on critical review and on sales, and that allowed us to look at it fresh and go "Are we at that point yet where we want to do more creative endeavors and start looking at doing a new game?" Even if that was inspired by some lore that was set up earlier.
So we asked the audience what we should do next and they responded "Do the same thing to Abe's Exoddus!" And Abe's Exoddus is... I know a lot of people liked it but it got us kind of off track from the Oddworld Quintology story, which is the one we wanted to tell. So we thought, well, they want us to revisit that second part and if we're going to revisit it, shouldn't we tell the real story? The big epic, and get more aligned to [the story of] the pacifist slave who starts at the bottom and has to rise up and eventually lead a revolution to change the world. I feel like titles like Abe's Exoddus and [Munch's Oddyssee] started to take us in a different direction from this epic due to certain circumstances. Because it was supposed to be a lot more intense, with a much greater weight on the shoulders of Abe with his empathetic nature shining through more closely.