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NieR Replicant: All Words and Where to Find Them

- By Atwatercharity836678
Publish Date : 2021-05-05 21:03:55
NieR Replicant: All Words and Where to Find Them

From very early on in NieR Replicant, it's obvious that words are an important theme of the game. The hero is joined by a sentient tome on his quest to collect Sealed Verses and combat a curse known as the Black Scrawl. Through the power of Grimoire Weiss, words become an important gameplay feature as well. Throughout NieR Replicant, players will collect special Words that can be applied to weapons, magic, and martial arts to enhance their effects. There are well over 100 Words to collect, and this guide will make it more possible to do so.

Hunters of achievements and trophies will only need to grab 50% of the game's Words for the "Wordsmith" achievement. Putting accolades aside, prudent players will want to seek out Words simply because some of them are downright powerful.
To put Words to use, a player must navigate to the Grimoire Weiss menu and the Word Edit tab. Every weapon, spell, and martial art has two Word slots. Power users may want to mix and match their Word loadouts themselves, but most of the time the "Equip best Words" option will more than suffice.

Hardcore fans will likely slay countless Shades and find many Words naturally on the quest to make their character as powerful as possible. New Words are obtained randomly by defeating Shades. That being said, each Word drops from Shades of a specific region. The following list provides information on every Word in NieR Replicant. Included is info on where to obtain the Word, which category it can be applied to, and the Word's effect.
    Ashur - Northern Plains - Any - Physical Defense +2%
    Ashurir - The Aerie - Any - Physical Defense +4%
    Ashures - Village - Any - Physical Defense +6%
    Ashurka - Northern Plains - Any - Physical Defense + 8%
    Ashurza - Lost Shrine - Any - Physical Defense +10%
    Ashurira - Northern Plains - Any - Physical Defense +12%
    Ashuresra - Southern Plains - Martial Arts - Physical Defense +15%
    Ashurkarr - The Aerie - Martial Arts - Physical Defense +20%
    Ashurzarr - Lost Shrine - Martial Arts - Physical Defense +25%
    Ashurzarken - Lost Shrine - Martial Arts - Physical Defense +30%

    Bes - The Aerie - Martial Arts - Physical Strength +2%
    Besa - Barren Temple - Martial Arts - Physical Strength +4%
    Besi - Southern Plains - Martial Arts - Physical Strength +6%
    Beso - Library - Martial Arts - Physical Strength +8%
    Besu - Barren Temple - Martial Arts - Physical Strength +10%
    Besal - Research Facility - Martial Arts - Physical Strength +12%
    Besil - Lost Shrine - Martial Arts - Physical Strength +15%
    Besol - Northern Plains - Martial Arts - Physical Strength +20%
    Besul - The Aerie - Martial Arts - Physical Strength +25%
    Besuloth - Shadowlord's Castle - Martial Arts - Physical Strength +30%

    Geb - The Aerie - Magic - Magic Power +2%
    Geba - Northern Plains - Magic - Magic Power +4%
    Gebi - Southern Plains - Magic - Magic Power +6%
    Gebo - Village - Magic - Magic Power +8%
    Gebu - Village - Magic - Magic Power +10%
    Gebal - Barren Temple - Magic - Magic Power +12%
    Gebil - Research Facility - Magic - Magic Power +15%
    Gebol - Southern Plains - Magic - Magic Power +20%
    Gebul - Northern Plains - Magic - Magic Power +25%
    Gebuloth - The Aerie - Magic - Magic Power +30%

    Hod - Southern Plains - Martial Arts - Guard Resistance +2%
    Hoda - Northern Plains - Martial Arts - Guard Resistance +4%
    Hodi - Southern Plains - Martial Arts - Guard Resistance +6%
    Hodo - Village - Martial Arts - Guard Resistance +8%
    Hodu - Lost Shrine - Martial Arts - Guard Resistance +10%
    Hodal - Southern Plains - Martial Arts - Guard Resistance +12%
    Hodil - Research Facility - Martial Arts - Guard Resistance +15%
    Hodol - Lost Shrine - Martial Arts - Guard Resistance +20%
    Hodul - Desert - Martial Arts - Guard Resistance +25%
    Hoduloth - Shadowlord's Castle - Any - Guard Resistance +30%

    Kon - Northern Plains - Any - Magic Defense +2%
    Konir - Barren Temple - Any - Magic Defense +4%
    Kones - Library - Any - Magic Defense +6%
    Konka - Northern Plains- Any - Magic Defense +8%
    Konza - Lost Shrine - Any - Magic Defense +10%
    Konir - Research Facility - Any - Magic Defense +12%
    Konesra - Lost Shrine - Martial Arts - Magic Defense +15%
    Konkarr - Barren Temple - Martial Arts - Magic Defense +20%
    Konzarr - Northern Plains - Martial Arts - Magic Defense +25%
    Konzarken - Northern Plains - Martial Arts - Magic Defense +30%

    Lug - Northern Plains - Magic - Magic Cost -2%
    Lugir - Southern Plains - Magic - Magic Cost -4%
    Luges - Northern Plains - Magic - Magic Cost -6%
    Lugka - Village - Magic - Magic Cost -8%
    Lugza - Northern Plains - Magic - Magic Cost -10%
    Lugira - Southern Plains - Magic - Magic Cost -12%
    Lugesra - Research Facility - Magic - Magic Cost -15%
    Lugkarr - Southern Plains - Magic - Magic Cost -20%
    Lugzarr - Northern Plains - Magic - Magic Cost -25%
    Lugzarken - Lost Shrine - Magic - Magic Cost -30%

    Mah - The Aerie - Magic, Weapons - Item Drop Rate +2%
    Mahir - Barren Temple - Magic, Weapons - Item Drop Rate +4%
    Mahes - Manor - Magic, Weapons - Item Drop Rate +6%
    Mahka - Northern Plains - Magic, Weapons - Item Drop Rate +8%
    Mahza - Lost Shrine - Magic, Weapons - Item Drop Rate +10%
    Mahira - Research Facility - Magic, Weapons - Item Drop Rate +12%
    Mahesra - Southern Plains - Magic, Weapons - Item Drop Rate +15%
    Mahkarr - Desert - Magic, Weapons - Item Drop Rate +20%
    Mahzarr - The Aerie - Magic, Weapons - Item Drop Rate +25%
    Mahzarken - Lost Shrine - Magic, Weapons - Item Drop Rate +30%

    Ot - Barren Temple - Magic, Weapons - EXP Rate +2%
    Otir - Manor - Magic, Weapons - EXP Rate +4%
    Otes - Village - Magic, Weapons - EXP Rate +6%
    Otka - Northern Plains - Magic, Weapons - EXP Rate +8%
    Otza - Barren Temple - Magic, Weapons - EXP Rate +10%
    Otira - Southern Plains - Magic, Weapons - EXP Rate +12%
    Otesra - Lost Shrine: Roof - Magic, Weapons - EXP Rate +15%
    Otkarr - Desert - Magic, Weapons - EXP Rate +20%
    Otzarr - The Aerie - Magic, Weapons - EXP Rate +25%
    Otzarken - Shadowlord's Castle - Magic, Weapons - EXP Rate +30%

    Pah - The Aerie - Weapons - Attack Power +2%
    Paha - Southern Plains - Weapons - Attack Power +4%
    Pahi - Southern Plains - Weapons - Attack Power +6%
    Paho - Barren Temple - Weapons - Attack Power +8%
    Pahu - Southern Plains - Weapons - Attack Power +10%
    Pahal - Northern Plains - Weapons - Attack Power +12%
    Pahil - Research Facility - Weapons - Attack Power +15%
    Pahol - Lost Shrine - Weapons - Attack Power +20%
    Pahul - Northern Plains - Weapons - Attack Power +25%
    Pahuloth - Shadowlord's Castle - Weapons - Attack Power +30%

    Sol - Southern Plains - Any - MP Recovery Rate +2%
    Solir - The Aerie - Any - MP Recovery Rate +4%
    Soles - Southern Plains - Any - MP Recovery Rate +6%
    Solka - Village - Any - MP Recovery Rate +8%
    Solza - Barren Temple - Any - MP Recovery Rate +10%
    Solira - Southern Plains - Any - MP Recovery Rate +12%
    Solesra - Southern Plains - Martial Arts - MP Recovery Rate +15%
    Solkarr - The Aerie - Martial Arts - MP Recovery Rate +20%
    Solzarr - The Aerie - Martial Arts - MP Recovery Rate +25%
    Solzarken - Lost Shrine - Martial Arts - MP Recovery Rate +30%

    Ul - Barren Temple - Magic, Weapons - Armor Break +2%
    Ula - Research Facility - Magic, Weapons - Armor Break +4%
    Uli - Southern Plains - Magic, Weapons - Armor Break +6%
    Ulo - Lost Shrine - Magic, Weapons - Armor Break +8%
    Ulu - Northern Plains - Magic, Weapons - Armor Break +10%
    Ulal - Lost Shrine - Magic, Weapons - Armor Break +12%
    Ulil - Lost Shrine - Magic, Weapons - Armor Break +15%
    Ulol - The Aerie - Magic, Weapons - Armor Break +20%
    Ulul - Lost Shrine - Magic, Weapons - Armor Break +25%
    Ululoth - Shadowlord's Castle - Magic, Weapons - Armor Break +30%

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