It seems Hazelight Studio founder Josef Fares, who is also the creator of upcoming co-op puzzle game It Takes Two, has a penchant for making controversial statements whenever he is interviewed. In a previous talk he gave, Fares openly criticized the way the Xbox series named its consoles, and just recently shared that It Takes Two will not offer much replayability nor will it have collectibles to be found in the game.
Most fans will recall that It Takes Two first showcased its co-op gameplay to the public back during The Game Awards 2020. The game revealed the main story’s premise through a fun trailer that featured the main characters, Cody and May. Having transformed into dolls, the couple has to explore a different world, and solve puzzles together in order to find a way to return to their original forms. With unique split-screen gameplay, Fares was even confident enough to offer monetary compensation to players who will get bored of playing It Takes Two.
In another interview that Fares gave, he shared that It Takes Two will not focus on replayability. Noticing how often he was asked this type of question, he quickly pointed out that statistics show that most gamers do not even finish games, much less choose to replay them. He also mentions that It Takes Two can still be played again, if players choose to do so, however, that is not the main focus of putting the game out in the market.
With It Takes Two already gone gold and seemingly ready for launch a month before its release date, Fares seemed very proud to share that the title has completely foregone having any collectibles. Though this feature is arguably one of the biggest replayability factors of a video game, the development team has chosen to side-step having players collect unique items in the game. Fares states that they have chosen to find better ways to lead players into new areas in It Takes Two. Based on the trailers, this can happen in the way of mini-games dotted throughout the game's fantasy world.
With the game’s launch just a few weeks away, fans are likely excited to experience the very different and seemingly varying gameplay of It Takes Two. Considering just how outspoken and controversial Fares continues to be, fans are hoping that the game will be as unpredictable as its creator, allowing for a possibly great gaming experience with friends.
Following his acclaimed work on A Way Out, Josef Fares and Hazelight Studios will be debuting their new game, It Takes Two, this March. The split-screen focused adventure centers around protagonists Cody and May: a couple who have been turned into dolls and must journey through a magical kingdom in an effort to return to their human forms and fix their estranged relationship.
Speaking about the upcoming release with Josef Fares, GamingBolt asked the director whether there were any plans in the works to bring It Takes Two to the Nintendo Switch. Unfortunately, Fares was quick to shoot down the idea, noting that he isn't even sure the handheld console would be able to handle the co-op experience.
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