A new MMORPG has appeared online, as Elyon opens its doors to its first western beta period. After being officially released in Korea, the game is looking to localize for Western countries by supporting both European and North American servers. Game Rant was invited to take part in this beta experience to see what Eylon has to offer the MMO community.
Based on concepts that are common throughout multiple Korean MMOs, Eylon returns with a two-faction system warring over a newfound continent. While many familiar MMORPG themes are present, the game has an innovative spin on class creation, crafting, and in-game PVP action. While there are no official release dates as of yet, Eylon is off to a strong start in competing among the MMO market.
Upon launching the game, players are asked to choose between the Vulpin and the Ontari realms. The Vulpin are the noble leaders who are fighting for honor, while the Ontari are idealists hoping to push the country into a new beginning. Both sides are equal in strength, but a player's selection does determine their permanent realm. Once selected, the account is bound to that side for all future characters.
After players have decided on their faction affiliation, the game moves to character creation, where the developers offer an in-depth customization process. Almost every part of the character model can be adjusted regardless of race or class selection. As far as MMO character creation goes, this title allows players to generate a look that can be entirely unique.
Almost immediately, the game throws players into the midst of chaos. Depending on their class, players are given appropriate gear and then thrown into combat. The game takes full advantage of the player's mouse and keyboard for combat navigation as the game uses a third-person active system. Players will have to dodge, duck, swing, and fight using whatever skills they have to stay alive.
The controls were easy to pick up, and after a few confrontations, the classes begin to feel natural. Players get to select their abilities as they level, and progress offers further chances for customization. After level 15, players should have a good idea of how they want their class to work and have customized the character accordingly.
Despite being a beta, the combat system was smooth and classes begun to feel powerful at higher levels. Encounters that were once difficult became easy, and the progression throughout the game felt well-paced for an MMO environment. Even grinding was a joy as monsters could be pulled into large masses and then wiped through with only a few abilities.
Do note that the combat is very reminiscent of Tera and relies on dodging and reflexes for most of the defensive maneuvering. Players have to be light on their feet since enemy damage can often be severe.
Gear constantly cycled for the early levels but around the mid-point, players settle into a comfortable set. Mounts and gliders are key to transportation, and the game has several collectible quests set up for players who wish to gather achievements and items from throughout the world.
The core of this game revolves around its class customization features. Players are able to prioritize skills that favor their fighting style while simultaneously specializing in their future roles. Almost every class can be adjusted to fight, heal, tank, or support, depending on the skills acquired and upgraded. Players can save preset skill bars and switch between battles to better suit the combat situation that they are presented with.
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