BioMutant Should be Sipped, Not Gulped

Author : sandmanchair
Publish Date : 2021-05-26 13:04:26
BioMutant Should be Sipped, Not Gulped

It has been four years since Biomutant was first revealed, and today the game is finally here for players to enjoy as they please. Biomutant offers a lot of freedom to its audience, and that's because of its dynamic enemy-level scaling, questing system, outlandish combat with flashy weapons and abilities. Plus, it has one of the deepest character customization processes to date. There's a lot to do in Biomutant, and because of that players tend to fall within a spectrum of approach that ranges from those who like to explore every nook and cranny of this post-apocalyptic world to those gamers who want to straight-up complete all the main quests and focus on the rest later.

Every approach is valid, of course, but with the way the game is structured, it would probably be best to have a few breaks here and there from main questlines to pursue secondary goals, complete side quests, and just have fun in this beautifully crafted environment. In fact, Biomutant does have the tendency of ending questlines in a sort of sudden way, which makes them feel a little weird if players make them their primary and only objective in the game.

Biomutant also has an issue with how some aspects of its gameplay may end up feeling a bit repetitive in the long run, and that involves the attack pattern of the various enemies found in the world, what quests ask players to do, the layout of some loot areas, and more. This issue, combined with the other things mentioned above, can lead to players being burnt out after long gaming sessions or if they focus too much on a single aspect of the game. Instead, especially because Biomutant offers so much to do, so many places to explore, an extremely deep crafting system, and tons of other things, it would be beneficial to take this experience with little sips of everything, rather than gulping it down from the get-go.

Exploration is probably the best feature in Biomutant, and that is the case because of how many secrets the game holds within its forests, caverns, biohazard areas, half-destroyed buildings, and  bunkers ridden with radiation. It feels very rewarding because of all the loot and components that players can find in the game, which is always useful to have, be it if players end up selling what they find, taking advantage of it, storing it for later uses, or whatever else. This means that the sweet spot for the game is to alternate quests with moments to discover something new, to unearth buried treasure, or to talk to secondary characters and learn their stories.

With all there is a lot to do in Biomutant, the game will require a long time before it runs out of interesting things. Leaning on each and every facet of Biomutant makes the experience all the more worthwhile, especially thanks to all the strange hidden gems found throughout this large open world. Ultimately, the choice falls to players, and the game makes that very clear with Biomutant's Aura system and crafting, but balancing the activities can make gamers enjoy it more than they otherwise would.

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