Its you versus a whole-ass mountain in this grid-based climbing game

Author : anconavanessa312
Publish Date : 2021-04-30 15:31:34


Insurmountable is the kind of game I didn't know I wanted since I read Into Thin Air and watched Touching the Void as a teen, both harrowing tales about braving low oxygen, freezing temperatures, and seemingly impassable terrain just to stand at the top of a mountain. Insurmountable filters such a trying journey through a simple grid-based board game framework. It's you against a mountain, rolling the dice, and it's super cool.

I've only conquered the first mountain, just barely scraping by with enough energy to make the trip down. You need to manage health, energy, temperature, and sanity, all of which are affected by what kind of risky routes you plot out. Stone, snow, and ice take varying amounts of energy, and cracked tiles present a random chance for injury and a serious blow to your health. Elevation, time of day, and random weather events will drain your temperature. And spooky narrative moments denoted by symbols on the grid can seriously drain your sanity. An eagle might inspire you, but searching a dead man's body for food and unused oxygen tanks might take a toll on your mental health.
It's worth taking tiny detours to hit those symbols though, because you might find a jacket that generates more warmth per move, or an icepick that greatly lowers stamina costs on stone tiles. Maybe you'll find a cave to take shelter in for the night, regenerating a big chunk of stamina and warmth after a good night's sleep. Or maybe there's a damn bear in there and, well, it chews on your face. 
Insurmountable is the kind of game I didn't know I wanted since I read Into Thin Air and watched Touching the Void as a teen, both harrowing tales about braving low oxygen, freezing temperatures, and seemingly impassable terrain just to stand at the top of a mountain. Insurmountable filters such a trying journey through a simple grid-based board game framework. It's you against a mountain, rolling the dice, and it's super cool.

I've only conquered the first mountain, just barely scraping by with enough energy to make the trip down. You need to manage health, energy, temperature, and sanity, all of which are affected by what kind of risky routes you plot out. Stone, snow, and ice take varying amounts of energy, and cracked tiles present a random chance for injury and a serious blow to your health. Elevation, time of day, and random weather events will drain your temperature. And spooky narrative moments denoted by symbols on the grid can seriously drain your sanity. An eagle might inspire you, but searching a dead man's body for food and unused oxygen tanks might take a toll on your mental health.
It's worth taking tiny detours to hit those symbols though, because you might find a jacket that generates more warmth per move, or an icepick that greatly lowers stamina costs on stone tiles. Maybe you'll find a cave to take shelter in for the night, regenerating a big chunk of stamina and warmth after a good night's sleep. Or maybe there's a damn bear in there and, well, it chews on your face. 

 

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